Age/Gender: 27, Male
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28 Reviews | 4 w/ Responses
It was a nifty little game. Unfortunately it didn't pose much of a challenge because I took advantage of a little trick I found. When you're in the house (the second level I believe) the zombies start flooding in from the left side and you're supposed to find a way to escape. Well I set up my partner to shoot at them with his infinite ammo, and I switched my character to the knife. I placed a book on the left mouse button so he'd constantly swing at anything that happened to get through my partner's fire and I left the game running for a couple of hours. By the time I came back I was level 20 with +560 atk dmg, +30 atk speed, +90 rld speed, and over 150k zombie points (it was enough to purchase every weapon in the game besides the actual cash weapons). In short, you might want to make the spawns limited so a person can't max out their character by the second stage, but all in all, fun game.
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I actually kind of liked the monotony of it once I figured out a pattern, I managed to get a time of 152 seconds. I don't have a facebook account and I guess I shouldn't sign-up for one since I may actually enjoy it. :-/ Thanks for saving my life.
Author's Response:
Wow, that's real good. Nah, I think you'll be okay. I'm not knocking down Facebook at all. I'm stabbing at the people who have such empty lives that the easiest thing that approaches them automatically absorbs their lives.
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I felt like it was a tad difficult for me, I was getting frustrated at times, but that's not necessarily a bad thing, especially for some people that like a challenge. Providing a difficulty setting would be kind of cool, such as easy allowing for 2 bumps before dropping like a rock, medium 1 bump, and hard no bumps. There also may be a problem with awarding badges, the badge popped up "better than jill" but it's not showing up as being awarded. I also made it to the end, wasn't awarded that badge either. :-/
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I really enjoyed it and was disappointed it ended so quickly. Some points I want to mention that I didn't notice after a quick scan of the comments:
-First there's a bit of a problem with the battle system. After dodging an attack you can immediately attack the enemy while still in the back position, it becomes impossible for them to dodge or block. Battles become a matter of waiting for an enemy attack, then hitting D A, rinse and repeat. If the player has a decent reaction time they'll never get hit or have an attack not land.
-Final Vingeance Limit Break doesn't work due to lack of mana, it seems the character needs more than the maximum of 60 they were allotted and there's no way (that I see) to increase max mana in the demo.
-Stamina needs to improve at a slower rate (it's probably sped up just for the demo). It's maxing out on my character in about a second at this point, so every attack is at full strength.
-Something needs to be done with Defense and/or how it's increase is calculated after each battle. After basically finishing the demo I noticed enemy attacks were only doing one damage, and my character was recovering health faster than they could deal it out. I decided to leave the battle running for 10-15 minutes and see what kind of results I'd come back to. When I finished the battle my character had gained 16 defense. If tougher enemies with higher damage are to come later in the game, the above would be an easy (and cheap) way to farm for defense without even needing to be at the computer.
I look forward to the full version! =D
Author's Response:
It almost sounds like the game bugged out somehow. The stamina went to max in a second? It shouldn't do that.
But the rest, you definetely have some good points there. Everything will be worked on in the finished game. I put this demo here to hear some pointers and ideas for improvement and I'm certainly getting some. Thank you for the review, and for playing! :)
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I've been a member of this site for several years, and I haven't watched more than a handful of the movies on here, but when I saw the name I just had to give it a chance. I'm a big fan of Transformers you see, and making a silent film about one is a fucking brilliant idea! I only wish it'd been longer, please do some more, ya hear?
Author's Response:
no!
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Cheapling made, not funny, and disrespectful.
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This has the potential to be a good game, it really does, but there are some serious flaws. For starters, the lack of checkpoints that others have mentioned. I just played the second stage for a good half an hour, thinking at some point that it had to end. I made a jump and my ninja fell right through the landing area. Unbelievable. Now I'm expected to go through all that again, for another 30 minutes, hoping I don't encounter the same bug. That doesn't even mention the experience I lost.
Second, when running downhill the ninja takes air, so if you're attempting to jump from the edge of a cliff the jump command won't function. Instead you have to come to a complete stop before attempting any jump. It's rather annoying and it took dying twice on the first stage for me to figure out what the problem was. Also, there were several vertical jumps that needed to be made where the ninja had to be perfectly placed. It'd take 4-5 tries at times for me to do it successfully.
Third, the combat system. It was all right at first, but as soon as I made it past the first stage, every single opponent besides the archers would immediately start blocking as soon as I attacked. No big deal, except they wouldn't drop their defense until I walked half across the screen in the other direction. That meant every single battle (and I'm not exaggerating, it was *every* battle)consisted of going in, swinging, hoping I'd get a hit in before they shielded, then walking away before going back and attempting the same thing again. Not fun, at all. There's also the problem with missing strikes for no reason. It was very difficult to hit the archers (most of the time swinging right through them) with anything but magic or shurikens, and I ran out of shurikens not realizing they'd be imporant and having no way to purchase them at the second outpost.
Fix the jump so it responds no matter what (unless still airborne from a prior jump), add checkpoints, and force opponents to drop their guard after so many seconds or attacks. If you do that I might give the game another shot.
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For some darn reason I really like this game. It would have been nice if it was longer, and perhaps several difficulty settings would have been a nice addition. Make another!
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I had a lot of fun with this. The difficulty curve isn't very high, which isn't a bad thing, it can be nice to play a game without wanting to put a fist through the monitor. After beating the game I would have liked a way to return to previous levels without having to play through the entire game again. If you decide to make a sequal don't change much, just add a few more shapes, some more levels, and a way to save progress (and replay levels).
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This was a blast, my only disappointment was that I couldn't have rockets and lasers at the same time. More weapons! Some other suggestions I've seen posted that I liked are a skill that attracts gold to the ship and a bar to indicate how far along the level (near a boss) a player is.
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